Использование игровых технологий на уроке

Предмет: Иностранные языки
Категория материала: Тесты
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Additional Activities

 

G-H-O-S-T:the teacher (or a student) picks a letter. Each student adds a letter until a word is formed. The student who picks the final letter of the word loses (and gets a “G”). Continue until one student has lost enough times to spell out G-H-O-S-T.

-Note: if the students misspell a word, everyone loses that round and gets a letter added to their name.

 

Mafia:divide the class into the following roles: townspeople, one sheriff, and five or six mafia members. Tell everyone to close their eyes. Tell the mafia to look up and identify themselves. Then, have them close their eyes and raise their hands, so the sheriff can identify them. After the sheriff has closed his or her eyes, let the mafia pick a murder victim. Then, tell everyone to open their eyes and inform the class who has died. The class must then decide who is innocent and who is in the mafia. Whomever they accuse of the murder is eliminated from the game. Then, repeat the whole process. The townspeople win if they successfully eliminate all of the mafia members. The mafia win if they outnumber the townspeople.

 

Contact:think of a word but do not reveal it. Tell your students to ask you questions in order to find out what it is. You may only respond to their questions with answers that begin with the first letter of your word. When you can longer come up with answers that begin with the first letter, you may reveal the second letter. From then on, you can only respond with words that begin with the first two letters of the word. Continue doing this until the whole word is revealed.

 

Treasure Hunt:divide the class into teams (as many as you want). Give each team directions to a “treasure,” which can be any anything in the room. The first team to find the treasure wins.

-Note: this is a great way to practice directional vocabulary and prepositions (left, right, under, over, next to, etc.).

 

Fantasy Island:give each student the outline of an island. They should fill in the island with forests, rivers, etc. Then, have each student find a partner, sit back to back, and dictate their island to their partner. The partner listens and draws on a new island paper. In the end, the two islands should look the same.

-Note: this is a great way for students to practice directional vocabulary (North, South, East and West).

 

True/False Stories: divide the class into groups of three and tell them to prepare three stories (one  per student). One story must be true, and the other two must be false. Each group should present their stories to the class. After each story is told, the class may ask some questions. When every member of the group has told their story, the class must decide which story is true. 

-Another variant of this game is known as “Two Truths and a Lie.”

 

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